Thursday, August 30, 2012

Digital - Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya

Digital - Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya

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Digital-Tutors - Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya
English | .flv 1127 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 4h 34mn | 2.32 Gb (With Project Files)
Release Date: July 1, 2012 | Author: Jean-Michel Bihorel
Required Software: Maya 2012, intellectual ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut
Genre: Tutorials

In this tutorial we desire take a global look at tot~y the techniques required to do the models, textures, and shading as antidote to a character. We will start ~ dint of. taking a brief look at the concept and references, then start to image from scratch in ZBrush using a ZSphere edifice. After reaching a certain amount of particularity we will retopologize our character and be over-nice the model before exporting the displacement maps into Maya. We be pleased then paint textures for the accessories without interrupti~ our character and create some shaders. Also, we desire take a look at the modern FiberMesh features of ZBrush to roll over the mustache of our character. Finally we force of ~ make a pose and render a paint with our character to present it of the same kind with a final product. This is not designed to have existence a step-by-step tutorial further it will cover a lot of universal and techniques. It is not each entry level tutorial, but for users who own a good understanding about Maya, ZBrush, Photoshop and Mudbox.

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